C- Media CMI8. 73. WDM Driver (Windows XP) - Free download and software reviews. Pros. New interface with lots of options for surround and multiple speakers. Cons. You can not add micophone input in the playback. Lots of annoying setup options that lead only to sound distortion and ecchoes. Over complicated, and buggy. After a video clip finishes playing, you hear an echo residue sound. ![]() Summary. Well, I had an old cmi. Instalation was easy, without needing to delete the old one, just clicked setup from the decompressed folder. This driver drives your card like a racing engine, on a car with worn tires. It is hard almost impossible to achieve natural sound, it is either a little echoed, or too crisp, you hear sounds you would not hear with an old driver. It extends the capability of the card, but my sound input from the tv card is playback from microphone in jack, and I cannot controll it, can not add and remove sliders, the tools button offers little options. I do not recomend it for the generic plug in and play sound users, while it can be the tool for sounf enthusiasts who haven't got enough havoc in their brains. Try it for yourself, if you wished you had more options from the old CMI 8. Revert to the old one from device manager, if you are not satisfied. Cheers. Reply to this review. Was this review helpful?(0) (0) Please Wait. Driver Da Placa De Som Spdif Cable Digital AudioCara vou ser sincero com vc nao li metade desse seu Texto Mas acho q vc quer ligar um aparelho de som antigo em seu pc correto??? Se a resposta for positivo tenho. Eles usam a saída SPDIF coaxial, mas nem a placa-mãe nem as caixas de som têm suporte ao formato Dolby. Se for útil, fica aqui o link das especificações das. Sound Blaster - Wikipedia. The Sound Blaster family of sound cards was the de facto standard for consumer audio on the IBM PC compatiblesystem platform, until the widespread transition to Microsoft Windows 9. Sound Blaster), and the evolution in PC design led to onboard motherboard- audio, which commoditized PC audio functionality. By 1. 99. 5 Sound Blaster cards had sold over 1. It contained two Philips SAA1. For many years Creative tended to use off- the- shelf components and manufacturers' reference designs for their early products. The various integrated circuits had white or black paper stickers fully covering their top thus hiding their identity. On the C/MS board in particular, the Philips chips had white pieces of paper with a fantasy CMS- 3. Creative parts usually had consistent CT number references. Surprisingly, the board also contained a large 4. DIP integrated circuit, bearing a CT 1. A CTPL 8. 70. 8 (Creative Technology Programmable Logic) serigraphed inscription and looking exactly like the DSP of the later Sound Blaster. This chip allows software to automatically detect the card by certain register reads and writes. Game Blaster. This card was identical in every way to the precursor C/MS hardware. Whereas the C/MS package came with five floppy disks full of utilities and song files, Creative supplied only a single floppy with the basic utilities and game patches to allow Sierra Online's games using the Sierra Creative Interpreter engine to play music with the card and it also included a later revision of the game Silpheed that added C/MS support. Driver Da Placa De Som Spdif To RcaA sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under control of. First generation Sound Blasters, 8- bit ISA & MCA cards. In addition to Game Blaster features, it had an 1. FM synthesizer using the Yamaha YM3. OPL2. It provided perfect compatibility with the then market leader Ad. Lib sound card, which had gained support in PC games in the preceding year. Creative used the . This actually stood for Digital Sound Processor, rather than the more common digital signal processor, and was really a simple micro- controller from the Intel. MCS- 5. 1 family (supplied by Intel and Matra MHS, among others). It could play back 8- bit monauralsampled sound at up to 2. Hzsampling frequency and record 8- bit at up to 1. Hz. The sole DSP- like features of the circuit were ADPCM decompression and a primitive non- MPU- 4. MIDI interface. The ADPCM decompression schemes supported were 2 to 1, 3 to 1 and 4 to 1. The CT1. 32. 0B variety of the Sound Blaster 1. C/MS chips installed in sockets rather than soldered on the PCB. This however is a topic of ongoing debate. Creative refers to CT1. Sound Blaster 1. 0 on its website. It achieved this by providing a fully Ad. Lib- compatible product, with additional features, for the same, and often a lower price. The inclusion of the game port, and its importance to its early success, is often forgotten or overlooked. PCs of this era did not include a game port. Game port cards were costly (around $5. PCs had at the time. Given the choice between an Ad. Lib card or a fully compatible Sound Blaster card that came with a game port, saved a slot, and included the . In- game support for the digital portion of the card did not happen until after the Sound Blaster had gained dominance. When Microsoft announced Multimedia PC (MPC) in November 1. Sound Blaster as it was the only sound card that came close to complying with the MPC standard. The press speculated that Microsoft based the MPC standard on the Sound Blaster's specifications.! Naming it a Compute! Choice, the magazine described the quality of the opening music of Space Quest III with the card as . Instead, the board had two empty sockets, which could be user upgraded by purchasing the C/MS chips directly from Creative or Phillips SAA- 1. Otherwise the card functions identically to the Sound Blaster 1. Similar to version 1. DAC. However, the maximum sampling rate was increased to 4. Hz for playback, and 1. Hz for record. The DSP's MIDI UART was upgraded to full- duplex and offered time stamping features, but was not yet compatible with the MPU- 4. MIDI equipment. The Sound Blaster 2. PCB- layout used more highly integrated components, both shrinking the board's size and reducing manufacturing cost. Owners of previous revision Sound Blaster boards could upgrade their board by purchasing the V2. DSP chip from Creative Labs, and swapping the older DSP V1. The upgraded board gained the auto- init DMA and new MIDI capabilities of the Sound Blaster 2. The upgrade was necessary for full compatibility with the Windows 3. Multimedia Extensions upgrade. Sound Blaster MCV, CT5. The MCV Sound. Blaster has some issues outputting audio while running on PS/2s with CPUs running faster than 1. MHz. However, the joystick interface is still inoperable on PS/2s it was designed for due to the slow- speed Schottky chips that have been installed. None of these timing issues affect the Yamaha YM3. Some of the MCV Sound. Blasters were released with faster Schottkys which eradicated some of the problems. The Sound Blaster Pro supported faster digital input and output sampling rates (up to 2. Hz stereo or 4. 4. Hz mono), added a . The Sound Blaster Pro used a pair of YM3. The Sound Blaster Pro was fully backward compatible with the original Sound Blaster line, and by extension, the Ad. Lib sound card. The Sound Blaster Pro was the first Creative sound card to have a built- in CD- ROM interface. Most Sound Blaster Pro cards featured a proprietary interface for a Panasonic (Matsushita MKE) drive. The Sound Blaster Pro cards are basically 8- bit ISA cards, they use only the lower 8 data bits of the ISA bus. While at first glance it appears to be a 1. ISA card, it does not have 'fingers' for data transfer on the higher . It uses the 1. 6- bit extension to the ISA bus to provide the user with an additional choice for an IRQ (1. DMA (0)m channel only found on the 1. A short lived joint developed project between Creative and Tandy resulted in the Creative/Tandy Multimedia Sound Adapter, 8. This Sound Blaster Pro derived card was factory installed in Tandy Multimedia PCs. It combined the CT1. Tandy joystick and MIDI ports (not MPU- 4. Otherwise it is functionally identical to the original Sound Blaster Pro. Shortly after the release of the Sound Blaster Pro 2 version, Creative discontinued the original Sound Blaster Pro. The Sound Blaster Pro 2 was also sold with the following on- board CD- ROM controllers: Sound Blaster Pro 2, SCSI, CT1. Sound Blaster Pro 2, LMSI, CT1. Sound Blaster Pro 2, Sony, CT1. Sound Blaster Pro 2, Mitsumi, CT2. Packaged Sound Blaster cards were initially marketed and sold into the retail- channel. Creative's domination of the PC audiocard business soon had them selling the Sound Blaster Pro 2 OEM, CT1. PCs. Creative also sold Multimedia Upgrade Kits containing the Sound Blaster Pro. The kit bundled the sound card, a Matsushita CD- ROM drive (model 5. CD- ROMs of multimedia software titles. As CD- ROM technology was then new, the kit included CD- ROM software, representing a tremendous value to consumers. One such kit, named . It was compliant with the MPC Level 2 standard. Sound Blaster Pro 2 MCV, CT5. Moving the card off the ISA bus, which was already approaching obsolescence, this meant that no line for host- controlled ISA DMA was available, as the PCI slot offers no such line. Instead, the card used PCI bus mastering to transfer data from the main memory to the D/A converters. Since existing DOS programs expected to be able to initiate host- controlled ISA DMA for producing sound, backward compatibility with the older Sound Blaster cards for DOS programs required a software driver work- around; since this work- around necessarily depended on the virtual 8. PC's CPU in order to catch and reroute accesses from the ISA DMA controller to the card itself, it failed for a number of DOS games that either were not fully compatible with this CPU mode or needed so much free conventional memory that they could not be loaded with the driver occupying part of this memory. In Microsoft Windows, there was no problem, as Creative's Windows driver software could handle both ISA and PCI cards correctly. Sound Blaster Vi. BRA1. 6. Creative Labs also used this chip for the Sound Blaster 3. Phone Blaster and Phone Blaster 2. VIBRA + modem, CT3. CT3. 22. 0.) and many other value- edition cards. External Yamaha OPL3 FM music synthesis was retained in the Vibra. S (CT2. 50. 4), whilst the later (and more common) Vi. BRA1. 6 chips used CQM (Creative Quadratic Modulation) developed by E- mu Systems. This series included the Vi. BRA1. 6 (CT2. 50. Vi. BRA1. 6s (CT2. Vi. BRA1. 6c (CT2. Pn. P and Vi. BRA1. XV (CT2. 51. 1) chips. The primary advantage of the Vi. BRA1. 6 was the inclusion of a 1. Modem; it also functioned as a telephone. Fourth generation Sound Blasters, 1. ISA cards, Dynamic Sample- based Synthesis. The AWE3. 2 consisted of two distinct audio sections; the Creative digital audio section (audio codec, optional CSP/ASP chip socket, Yamaha OPL3), and the E- mu MIDI synthesizer section. The synthesizer section consisted of the EMU8. EMU8. 01. 1 1 MB sample ROM, and 5. KB of sample RAM (expandable to 2. MB). To fit the new hardware, the AWE3. ISA card, measuring 1. Sound Blaster 3. 2. Announced on June 6, 1. SB3. 2 became the new entry- level card in the AWE3. AWE3. 2 Value.) The SB3. AWE3. 2's EMU8. 00. EMU8. 01. 1 MIDI- synthesis engine and built- in instrument ROM, but dropped the onboard RAM, the Wave Blaster header, and the CSP port. The SB3. 2 used the Vibra chip to reduce component count, which meant bass/treble/gain control was limited compared to the AWE3. The loss of onboard RAM is offset by the inclusion of 3. SIMM RAM sockets, which allow up to 2. MB RAM to be installed and used by the EMU engine. Sound Blaster AWE6. It offered similar features to the AWE3. The 3. 0- pin SIMM slots from AWE3. SB3. 2 were replaced with a proprietary memory format which could be (expensively) purchased from Creative.
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